Table of Contents
1 Advanced Digital Gaming Market Overview
1.1 Product Overview and Scope of Advanced Digital Gaming
1.2 Classification of Advanced Digital Gaming by Type
1.2.1 Global Advanced Digital Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Advanced Digital Gaming Revenue Market Share by Type in 2019
1.2.3 Social Gamers
1.2.4 Serious Gamers
1.2.5 Core Gamers
1.3 Global Advanced Digital Gaming Market by Application
1.3.1 Overview: Global Advanced Digital Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Tablet
1.3.3 Computer
1.3.4 Laptop
1.3.5 Mobile
1.3.6 Console Unit
1.4 Global Advanced Digital Gaming Market by Regions
1.4.1 Global Advanced Digital Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Advanced Digital Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Advanced Digital Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Sony
2.1.1 Sony Details
2.1.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Sony SWOT Analysis
2.1.4 Sony Product and Services
2.1.5 Sony Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 King
2.2.1 King Details
2.2.2 King Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 King SWOT Analysis
2.2.4 King Product and Services
2.2.5 King Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Tapinator
2.3.1 Tapinator Details
2.3.2 Tapinator Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Tapinator SWOT Analysis
2.3.4 Tapinator Product and Services
2.3.5 Tapinator Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Microsoft SWOT Analysis
2.4.4 Microsoft Product and Services
2.4.5 Microsoft Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Electronic Arts
2.5.1 Electronic Arts Details
2.5.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Electronic Arts SWOT Analysis
2.5.4 Electronic Arts Product and Services
2.5.5 Electronic Arts Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 Nintendo
2.6.1 Nintendo Details
2.6.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Nintendo SWOT Analysis
2.6.4 Nintendo Product and Services
2.6.5 Nintendo Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Zynga
2.7.1 Zynga Details
2.7.2 Zynga Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Zynga SWOT Analysis
2.7.4 Zynga Product and Services
2.7.5 Zynga Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Kabam
2.8.1 Kabam Details
2.8.2 Kabam Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Kabam SWOT Analysis
2.8.4 Kabam Product and Services
2.8.5 Kabam Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 Sega Games
2.9.1 Sega Games Details
2.9.2 Sega Games Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Sega Games SWOT Analysis
2.9.4 Sega Games Product and Services
2.9.5 Sega Games Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Advanced Digital Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Advanced Digital Gaming Players Market Share
3.2.2 Top 10 Advanced Digital Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Advanced Digital Gaming Revenue and Market Share by Regions
4.2 North America Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.5 South America Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
5 North America Advanced Digital Gaming Revenue by Countries
5.1 North America Advanced Digital Gaming Revenue by Countries (2015-2020)
5.2 USA Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6 Europe Advanced Digital Gaming Revenue by Countries
6.1 Europe Advanced Digital Gaming Revenue by Countries (2015-2020)
6.2 Germany Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.3 UK Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.4 France Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Advanced Digital Gaming Revenue by Countries
7.1 Asia-Pacific Advanced Digital Gaming Revenue by Countries (2015-2020)
7.2 China Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.5 India Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
8 South America Advanced Digital Gaming Revenue by Countries
8.1 South America Advanced Digital Gaming Revenue by Countries (2015-2020)
8.2 Brazil Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Advanced Digital Gaming by Countries
9.1 Middle East & Africa Advanced Digital Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Advanced Digital Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global Advanced Digital Gaming Market Forecast by Type (2019-2024)
10.3 Social Gamers Revenue Growth Rate (2015-2025)
10.4 Serious Gamers Revenue Growth Rate (2015-2025)
10.5 Core Gamers Revenue Growth Rate (2015-2025)
11 Global Advanced Digital Gaming Market Segment by Application
11.1 Global Advanced Digital Gaming Revenue Market Share by Application (2015-2020)
11.2 Advanced Digital Gaming Market Forecast by Application (2019-2024)
11.3 Tablet Revenue Growth (2015-2020)
11.4 Computer Revenue Growth (2015-2020)
11.5 Laptop Revenue Growth (2015-2020)
11.6 Mobile Revenue Growth (2015-2020)
11.7 Console Unit Revenue Growth (2015-2020)
12 Global Advanced Digital Gaming Market Size Forecast (2021-2025)
12.1 Global Advanced Digital Gaming Market Size Forecast (2021-2025)
12.2 Global Advanced Digital Gaming Market Forecast by Regions (2021-2025)
12.3 North America Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.4 Europe Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.6 South America Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Advanced Digital Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US
【掲載企業】
Sony、King、Tapinator、Microsoft、Electronic Arts、Nintendo、Zynga、Kabam、Sega Games
【免責事項】
https://www.globalresearch.jp/disclaimer