世界の高度デジタルゲーム市場2020年:企業別・地域別・種類別・用途別市場予測(~2025年)

GlobalInfoResearchが発行した調査報告書(GIR20SP10378)
◆英語タイトル:Global Advanced Digital Gaming Market 2020 by Company, Regions, Type and Application, Forecast to 2025
◆商品コード:GIR20SP10378
◆発行会社(リサーチ会社):GlobalInfoResearch
◆発行日:2020年9月23日(※2024年版があります。お問い合わせください。)
◆ページ数:100
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本調査レポートでは、高度デジタルゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。高度デジタルゲームの種類別市場規模(ソーシャルゲーマー、シリアスゲーマー、コアゲーマー)、用途別市場規模(タブレット、コンピュータ、ノートパソコン、モバイル、コンソールユニット)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Sony、King、Tapinator、Microsoft、Electronic Arts、Nintendo、Zynga、Kabam、Sega Games
・地域別グローバル市場分析 2015年-2020年
・高度デジタルゲームの北米市場(アメリカ、カナダ、メキシコ)
・高度デジタルゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・高度デジタルゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・高度デジタルゲームの南米市場(ブラジル、アルゼンチン)
・高度デジタルゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ソーシャルゲーマー、シリアスゲーマー、コアゲーマー
・用途別分析:タブレット、コンピュータ、ノートパソコン、モバイル、コンソールユニット
・地域別市場規模予測 2021年-2025年
・調査の結果・結論
【レポートの概要】

Market Overview
The global Advanced Digital Gaming market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 14.7% in the forecast period of 2020 to 2025 and will expected to reach USD 203320 million by 2025, from USD 117420 million in 2019.

The Advanced Digital Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Advanced Digital Gaming market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Advanced Digital Gaming market has been segmented into:
Social Gamers
Serious Gamers
Core Gamers

By Application, Advanced Digital Gaming has been segmented into:
Tablet
Computer
Laptop
Mobile
Console Unit

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Advanced Digital Gaming market presented in the report. This section sheds light on the sales growth of different regional and country-level Advanced Digital Gaming markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Advanced Digital Gaming market.

The report offers in-depth assessment of the growth and other aspects of the Advanced Digital Gaming market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Advanced Digital Gaming Market Share Analysis
Advanced Digital Gaming competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Advanced Digital Gaming sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Advanced Digital Gaming sales, revenue and market share for each player covered in this report.

The major players covered in Advanced Digital Gaming are:
Sony
King
Tapinator
Microsoft
Electronic Arts
Nintendo
Zynga
Kabam
Sega Games

【レポートの目次】

Table of Contents

1 Advanced Digital Gaming Market Overview
1.1 Product Overview and Scope of Advanced Digital Gaming
1.2 Classification of Advanced Digital Gaming by Type
1.2.1 Global Advanced Digital Gaming Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Advanced Digital Gaming Revenue Market Share by Type in 2019
1.2.3 Social Gamers
1.2.4 Serious Gamers
1.2.5 Core Gamers
1.3 Global Advanced Digital Gaming Market by Application
1.3.1 Overview: Global Advanced Digital Gaming Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Tablet
1.3.3 Computer
1.3.4 Laptop
1.3.5 Mobile
1.3.6 Console Unit
1.4 Global Advanced Digital Gaming Market by Regions
1.4.1 Global Advanced Digital Gaming Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Advanced Digital Gaming (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Advanced Digital Gaming Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Advanced Digital Gaming Status and Prospect (2015-2025)
2 Company Profiles
2.1 Sony
2.1.1 Sony Details
2.1.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Sony SWOT Analysis
2.1.4 Sony Product and Services
2.1.5 Sony Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.2 King
2.2.1 King Details
2.2.2 King Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 King SWOT Analysis
2.2.4 King Product and Services
2.2.5 King Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.3 Tapinator
2.3.1 Tapinator Details
2.3.2 Tapinator Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Tapinator SWOT Analysis
2.3.4 Tapinator Product and Services
2.3.5 Tapinator Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.4 Microsoft
2.4.1 Microsoft Details
2.4.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Microsoft SWOT Analysis
2.4.4 Microsoft Product and Services
2.4.5 Microsoft Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.5 Electronic Arts
2.5.1 Electronic Arts Details
2.5.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Electronic Arts SWOT Analysis
2.5.4 Electronic Arts Product and Services
2.5.5 Electronic Arts Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.6 Nintendo
2.6.1 Nintendo Details
2.6.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Nintendo SWOT Analysis
2.6.4 Nintendo Product and Services
2.6.5 Nintendo Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.7 Zynga
2.7.1 Zynga Details
2.7.2 Zynga Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Zynga SWOT Analysis
2.7.4 Zynga Product and Services
2.7.5 Zynga Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.8 Kabam
2.8.1 Kabam Details
2.8.2 Kabam Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Kabam SWOT Analysis
2.8.4 Kabam Product and Services
2.8.5 Kabam Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
2.9 Sega Games
2.9.1 Sega Games Details
2.9.2 Sega Games Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Sega Games SWOT Analysis
2.9.4 Sega Games Product and Services
2.9.5 Sega Games Advanced Digital Gaming Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Advanced Digital Gaming Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Advanced Digital Gaming Players Market Share
3.2.2 Top 10 Advanced Digital Gaming Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Advanced Digital Gaming Revenue and Market Share by Regions
4.2 North America Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.3 Europe Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.5 South America Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
5 North America Advanced Digital Gaming Revenue by Countries
5.1 North America Advanced Digital Gaming Revenue by Countries (2015-2020)
5.2 USA Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
5.3 Canada Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
5.4 Mexico Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6 Europe Advanced Digital Gaming Revenue by Countries
6.1 Europe Advanced Digital Gaming Revenue by Countries (2015-2020)
6.2 Germany Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.3 UK Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.4 France Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.5 Russia Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
6.6 Italy Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Advanced Digital Gaming Revenue by Countries
7.1 Asia-Pacific Advanced Digital Gaming Revenue by Countries (2015-2020)
7.2 China Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.3 Japan Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.4 Korea Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.5 India Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
8 South America Advanced Digital Gaming Revenue by Countries
8.1 South America Advanced Digital Gaming Revenue by Countries (2015-2020)
8.2 Brazil Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
8.3 Argentina Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Advanced Digital Gaming by Countries
9.1 Middle East & Africa Advanced Digital Gaming Revenue by Countries (2015-2020)
9.2 Saudi Arabia Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9.3 UAE Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9.4 Egypt Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
9.5 South Africa Advanced Digital Gaming Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Advanced Digital Gaming Revenue and Market Share by Type (2015-2020)
10.2 Global Advanced Digital Gaming Market Forecast by Type (2019-2024)
10.3 Social Gamers Revenue Growth Rate (2015-2025)
10.4 Serious Gamers Revenue Growth Rate (2015-2025)
10.5 Core Gamers Revenue Growth Rate (2015-2025)
11 Global Advanced Digital Gaming Market Segment by Application
11.1 Global Advanced Digital Gaming Revenue Market Share by Application (2015-2020)
11.2 Advanced Digital Gaming Market Forecast by Application (2019-2024)
11.3 Tablet Revenue Growth (2015-2020)
11.4 Computer Revenue Growth (2015-2020)
11.5 Laptop Revenue Growth (2015-2020)
11.6 Mobile Revenue Growth (2015-2020)
11.7 Console Unit Revenue Growth (2015-2020)
12 Global Advanced Digital Gaming Market Size Forecast (2021-2025)
12.1 Global Advanced Digital Gaming Market Size Forecast (2021-2025)
12.2 Global Advanced Digital Gaming Market Forecast by Regions (2021-2025)
12.3 North America Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.4 Europe Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.6 South America Advanced Digital Gaming Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Advanced Digital Gaming Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

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【掲載企業】

Sony、King、Tapinator、Microsoft、Electronic Arts、Nintendo、Zynga、Kabam、Sega Games

【免責事項】
https://www.globalresearch.jp/disclaimer

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