Table of Contents
1 Augmented Reality and Virtual Reality Component Market Overview
1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Component
1.2 Classification of Augmented Reality and Virtual Reality Component by Type
1.2.1 Global Augmented Reality and Virtual Reality Component Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type in 2019
1.2.3 Hardware
1.2.4 Software
1.3 Global Augmented Reality and Virtual Reality Component Market by Application
1.3.1 Overview: Global Augmented Reality and Virtual Reality Component Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Consumer
1.3.3 Aerospace & Defense
1.3.4 Medical
1.4 Global Augmented Reality and Virtual Reality Component Market by Regions
1.4.1 Global Augmented Reality and Virtual Reality Component Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Augmented Reality and Virtual Reality Component (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
2 Company Profiles
2.1 Blippar
2.1.1 Blippar Details
2.1.2 Blippar Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Blippar SWOT Analysis
2.1.4 Blippar Product and Services
2.1.5 Blippar Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.2 Meta
2.2.1 Meta Details
2.2.2 Meta Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Meta SWOT Analysis
2.2.4 Meta Product and Services
2.2.5 Meta Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.3 Google
2.3.1 Google Details
2.3.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Google SWOT Analysis
2.3.4 Google Product and Services
2.3.5 Google Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.4 Daqri
2.4.1 Daqri Details
2.4.2 Daqri Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Daqri SWOT Analysis
2.4.4 Daqri Product and Services
2.4.5 Daqri Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.5 Magic Leap
2.5.1 Magic Leap Details
2.5.2 Magic Leap Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Magic Leap SWOT Analysis
2.5.4 Magic Leap Product and Services
2.5.5 Magic Leap Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.6 Eon Reality
2.6.1 Eon Reality Details
2.6.2 Eon Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Eon Reality SWOT Analysis
2.6.4 Eon Reality Product and Services
2.6.5 Eon Reality Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.7 Facebook
2.7.1 Facebook Details
2.7.2 Facebook Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Facebook SWOT Analysis
2.7.4 Facebook Product and Services
2.7.5 Facebook Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.8 Intel
2.8.1 Intel Details
2.8.2 Intel Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Intel SWOT Analysis
2.8.4 Intel Product and Services
2.8.5 Intel Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.9 Himax Technologies
2.9.1 Himax Technologies Details
2.9.2 Himax Technologies Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Himax Technologies SWOT Analysis
2.9.4 Himax Technologies Product and Services
2.9.5 Himax Technologies Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.10 Microsoft
2.10.1 Microsoft Details
2.10.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Microsoft SWOT Analysis
2.10.4 Microsoft Product and Services
2.10.5 Microsoft Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.11 Vuzix
2.11.1 Vuzix Details
2.11.2 Vuzix Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Vuzix SWOT Analysis
2.11.4 Vuzix Product and Services
2.11.5 Vuzix Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.12 Osterhout Design Group (ODG)
2.12.1 Osterhout Design Group (ODG) Details
2.12.2 Osterhout Design Group (ODG) Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Osterhout Design Group (ODG) SWOT Analysis
2.12.4 Osterhout Design Group (ODG) Product and Services
2.12.5 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.13 Sony
2.13.1 Sony Details
2.13.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Sony SWOT Analysis
2.13.4 Sony Product and Services
2.13.5 Sony Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.14 PTC
2.14.1 PTC Details
2.14.2 PTC Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 PTC SWOT Analysis
2.14.4 PTC Product and Services
2.14.5 PTC Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.15 Samsung Electronics
2.15.1 Samsung Electronics Details
2.15.2 Samsung Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Samsung Electronics SWOT Analysis
2.15.4 Samsung Electronics Product and Services
2.15.5 Samsung Electronics Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Augmented Reality and Virtual Reality Component Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Augmented Reality and Virtual Reality Component Players Market Share
3.2.2 Top 10 Augmented Reality and Virtual Reality Component Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Regions
4.2 North America Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.3 Europe Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.5 South America Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
5 North America Augmented Reality and Virtual Reality Component Revenue by Countries
5.1 North America Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
5.2 USA Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
5.3 Canada Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
5.4 Mexico Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6 Europe Augmented Reality and Virtual Reality Component Revenue by Countries
6.1 Europe Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
6.2 Germany Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.3 UK Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.4 France Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.5 Russia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.6 Italy Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Countries
7.1 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
7.2 China Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.3 Japan Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.4 Korea Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.5 India Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
8 South America Augmented Reality and Virtual Reality Component Revenue by Countries
8.1 South America Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
8.2 Brazil Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
8.3 Argentina Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Augmented Reality and Virtual Reality Component by Countries
9.1 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
9.2 Saudi Arabia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9.3 UAE Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9.4 Egypt Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9.5 South Africa Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Type (2015-2020)
10.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Type (2019-2024)
10.3 Hardware Revenue Growth Rate (2015-2025)
10.4 Software Revenue Growth Rate (2015-2025)
11 Global Augmented Reality and Virtual Reality Component Market Segment by Application
11.1 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Application (2015-2020)
11.2 Augmented Reality and Virtual Reality Component Market Forecast by Application (2019-2024)
11.3 Consumer Revenue Growth (2015-2020)
11.4 Aerospace & Defense Revenue Growth (2015-2020)
11.5 Medical Revenue Growth (2015-2020)
12 Global Augmented Reality and Virtual Reality Component Market Size Forecast (2021-2025)
12.1 Global Augmented Reality and Virtual Reality Component Market Size Forecast (2021-2025)
12.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Regions (2021-2025)
12.3 North America Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.4 Europe Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.6 South America Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US
【掲載企業】
Blippar、Meta、Google、Daqri、Magic Leap、Eon Reality、Facebook、Intel、Himax Technologies、Microsoft、Vuzix、Osterhout Design Group (ODG)、Sony、PTC、Samsung Electronics
【免責事項】
https://www.globalresearch.jp/disclaimer