世界の拡張現実・仮想現実コンポーネント市場2020年:企業別・地域別・種類別・用途別市場予測(~2025年)

GlobalInfoResearchが発行した調査報告書(GIR20SP12196)
◆英語タイトル:Global Augmented Reality and Virtual Reality Component Market 2020 by Company, Regions, Type and Application, Forecast to 2025
◆商品コード:GIR20SP12196
◆発行会社(リサーチ会社):GlobalInfoResearch
◆発行日:2020年9月25日(※2024年版があります。お問い合わせください。)
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本調査レポートでは、拡張現実・仮想現実コンポーネントの世界市場を広く調査・分析し、今後の市場展望をまとめております。拡張現実・仮想現実コンポーネントの種類別市場規模(ハードウェア、ソフトウェア)、用途別市場規模(消費者、航空宇宙・防衛、医療)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Blippar、Meta、Google、Daqri、Magic Leap、Eon Reality、Facebook、Intel、Himax Technologies、Microsoft、Vuzix、Osterhout Design Group (ODG)、Sony、PTC、Samsung Electronics
・地域別グローバル市場分析 2015年-2020年
・拡張現実・仮想現実コンポーネントの北米市場(アメリカ、カナダ、メキシコ)
・拡張現実・仮想現実コンポーネントのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・拡張現実・仮想現実コンポーネントのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・拡張現実・仮想現実コンポーネントの南米市場(ブラジル、アルゼンチン)
・拡張現実・仮想現実コンポーネントの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ハードウェア、ソフトウェア
・用途別分析:消費者、航空宇宙・防衛、医療
・地域別市場規模予測 2021年-2025年
・調査の結果・結論
【レポートの概要】

Market Overview
The global Augmented Reality and Virtual Reality Component market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Augmented Reality and Virtual Reality Component market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Augmented Reality and Virtual Reality Component market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Augmented Reality and Virtual Reality Component market has been segmented into:
Hardware
Software

By Application, Augmented Reality and Virtual Reality Component has been segmented into:
Consumer
Aerospace & Defense
Medical

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Augmented Reality and Virtual Reality Component market presented in the report. This section sheds light on the sales growth of different regional and country-level Augmented Reality and Virtual Reality Component markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Augmented Reality and Virtual Reality Component market.

The report offers in-depth assessment of the growth and other aspects of the Augmented Reality and Virtual Reality Component market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Augmented Reality and Virtual Reality Component Market Share Analysis
Augmented Reality and Virtual Reality Component competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Augmented Reality and Virtual Reality Component sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Augmented Reality and Virtual Reality Component sales, revenue and market share for each player covered in this report.

The major players covered in Augmented Reality and Virtual Reality Component are:
Blippar
Meta
Google
Daqri
Magic Leap
Eon Reality
Facebook
Intel
Himax Technologies
Microsoft
Vuzix
Osterhout Design Group (ODG)
Sony
PTC
Samsung Electronics

【レポートの目次】

Table of Contents

1 Augmented Reality and Virtual Reality Component Market Overview
1.1 Product Overview and Scope of Augmented Reality and Virtual Reality Component
1.2 Classification of Augmented Reality and Virtual Reality Component by Type
1.2.1 Global Augmented Reality and Virtual Reality Component Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Type in 2019
1.2.3 Hardware
1.2.4 Software
1.3 Global Augmented Reality and Virtual Reality Component Market by Application
1.3.1 Overview: Global Augmented Reality and Virtual Reality Component Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Consumer
1.3.3 Aerospace & Defense
1.3.4 Medical
1.4 Global Augmented Reality and Virtual Reality Component Market by Regions
1.4.1 Global Augmented Reality and Virtual Reality Component Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Augmented Reality and Virtual Reality Component (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Augmented Reality and Virtual Reality Component Status and Prospect (2015-2025)
2 Company Profiles
2.1 Blippar
2.1.1 Blippar Details
2.1.2 Blippar Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Blippar SWOT Analysis
2.1.4 Blippar Product and Services
2.1.5 Blippar Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.2 Meta
2.2.1 Meta Details
2.2.2 Meta Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Meta SWOT Analysis
2.2.4 Meta Product and Services
2.2.5 Meta Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.3 Google
2.3.1 Google Details
2.3.2 Google Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Google SWOT Analysis
2.3.4 Google Product and Services
2.3.5 Google Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.4 Daqri
2.4.1 Daqri Details
2.4.2 Daqri Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Daqri SWOT Analysis
2.4.4 Daqri Product and Services
2.4.5 Daqri Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.5 Magic Leap
2.5.1 Magic Leap Details
2.5.2 Magic Leap Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Magic Leap SWOT Analysis
2.5.4 Magic Leap Product and Services
2.5.5 Magic Leap Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.6 Eon Reality
2.6.1 Eon Reality Details
2.6.2 Eon Reality Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Eon Reality SWOT Analysis
2.6.4 Eon Reality Product and Services
2.6.5 Eon Reality Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.7 Facebook
2.7.1 Facebook Details
2.7.2 Facebook Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Facebook SWOT Analysis
2.7.4 Facebook Product and Services
2.7.5 Facebook Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.8 Intel
2.8.1 Intel Details
2.8.2 Intel Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Intel SWOT Analysis
2.8.4 Intel Product and Services
2.8.5 Intel Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.9 Himax Technologies
2.9.1 Himax Technologies Details
2.9.2 Himax Technologies Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Himax Technologies SWOT Analysis
2.9.4 Himax Technologies Product and Services
2.9.5 Himax Technologies Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.10 Microsoft
2.10.1 Microsoft Details
2.10.2 Microsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Microsoft SWOT Analysis
2.10.4 Microsoft Product and Services
2.10.5 Microsoft Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.11 Vuzix
2.11.1 Vuzix Details
2.11.2 Vuzix Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 Vuzix SWOT Analysis
2.11.4 Vuzix Product and Services
2.11.5 Vuzix Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.12 Osterhout Design Group (ODG)
2.12.1 Osterhout Design Group (ODG) Details
2.12.2 Osterhout Design Group (ODG) Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Osterhout Design Group (ODG) SWOT Analysis
2.12.4 Osterhout Design Group (ODG) Product and Services
2.12.5 Osterhout Design Group (ODG) Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.13 Sony
2.13.1 Sony Details
2.13.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Sony SWOT Analysis
2.13.4 Sony Product and Services
2.13.5 Sony Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.14 PTC
2.14.1 PTC Details
2.14.2 PTC Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 PTC SWOT Analysis
2.14.4 PTC Product and Services
2.14.5 PTC Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
2.15 Samsung Electronics
2.15.1 Samsung Electronics Details
2.15.2 Samsung Electronics Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Samsung Electronics SWOT Analysis
2.15.4 Samsung Electronics Product and Services
2.15.5 Samsung Electronics Augmented Reality and Virtual Reality Component Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Augmented Reality and Virtual Reality Component Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Augmented Reality and Virtual Reality Component Players Market Share
3.2.2 Top 10 Augmented Reality and Virtual Reality Component Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Regions
4.2 North America Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.3 Europe Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.5 South America Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
5 North America Augmented Reality and Virtual Reality Component Revenue by Countries
5.1 North America Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
5.2 USA Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
5.3 Canada Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
5.4 Mexico Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6 Europe Augmented Reality and Virtual Reality Component Revenue by Countries
6.1 Europe Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
6.2 Germany Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.3 UK Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.4 France Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.5 Russia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
6.6 Italy Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Countries
7.1 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
7.2 China Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.3 Japan Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.4 Korea Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.5 India Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
8 South America Augmented Reality and Virtual Reality Component Revenue by Countries
8.1 South America Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
8.2 Brazil Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
8.3 Argentina Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Augmented Reality and Virtual Reality Component by Countries
9.1 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue by Countries (2015-2020)
9.2 Saudi Arabia Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9.3 UAE Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9.4 Egypt Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
9.5 South Africa Augmented Reality and Virtual Reality Component Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Augmented Reality and Virtual Reality Component Revenue and Market Share by Type (2015-2020)
10.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Type (2019-2024)
10.3 Hardware Revenue Growth Rate (2015-2025)
10.4 Software Revenue Growth Rate (2015-2025)
11 Global Augmented Reality and Virtual Reality Component Market Segment by Application
11.1 Global Augmented Reality and Virtual Reality Component Revenue Market Share by Application (2015-2020)
11.2 Augmented Reality and Virtual Reality Component Market Forecast by Application (2019-2024)
11.3 Consumer Revenue Growth (2015-2020)
11.4 Aerospace & Defense Revenue Growth (2015-2020)
11.5 Medical Revenue Growth (2015-2020)
12 Global Augmented Reality and Virtual Reality Component Market Size Forecast (2021-2025)
12.1 Global Augmented Reality and Virtual Reality Component Market Size Forecast (2021-2025)
12.2 Global Augmented Reality and Virtual Reality Component Market Forecast by Regions (2021-2025)
12.3 North America Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.4 Europe Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.6 South America Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Augmented Reality and Virtual Reality Component Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

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【掲載企業】

Blippar、Meta、Google、Daqri、Magic Leap、Eon Reality、Facebook、Intel、Himax Technologies、Microsoft、Vuzix、Osterhout Design Group (ODG)、Sony、PTC、Samsung Electronics

【免責事項】
https://www.globalresearch.jp/disclaimer

★リサーチレポート[ 世界の拡張現実・仮想現実コンポーネント市場2020年:企業別・地域別・種類別・用途別市場予測(~2025年)(Global Augmented Reality and Virtual Reality Component Market 2020 by Company, Regions, Type and Application, Forecast to 2025)]についてメールでお問い合わせはこちらでお願いします。