世界の大規模マルチプレーヤーオンライン(MMO)ゲーム市場2020年:企業別・地域別・種類別・用途別市場予測(~2025年)

GlobalInfoResearchが発行した調査報告書(GIR20SP00688)
◆英語タイトル:Global Massive Multiplayer Online (MMO) Games Market 2020 by Company, Regions, Type and Application, Forecast to 2025
◆商品コード:GIR20SP00688
◆発行会社(リサーチ会社):GlobalInfoResearch
◆発行日:2020年9月18日(※2024年版があります。お問い合わせください。)
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本調査レポートでは、大規模マルチプレーヤーオンライン(MMO)ゲームの世界市場を広く調査・分析し、今後の市場展望をまとめております。大規模マルチプレーヤーオンライン(MMO)ゲームの種類別市場規模(ロールプレイングゲーム、ファーストパーソンシューティングゲーム、リアルタイムストラティジーゲーム、その他)、用途別市場規模(アマチュアゲーマー、プロゲーマー)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェアなどの情報を掲載しています。
・市場概要
・企業情報(販売量、市場シェア、製品概要、SWOT分析):Activision Blizzard、Ccp、Tencent、Electronic Arts、Ankama、Riot Games、Cipsoft、Aeria Games and Entertainment、Valve、Changyou、King、Jagex、Cryptic Studios、Ncsoft、Konami、Gungho Online Entertainment、Disney、Wemade Entertainment、Webzen、Egames、Netease、Nexon
・地域別グローバル市場分析 2015年-2020年
・大規模マルチプレーヤーオンライン(MMO)ゲームの北米市場(アメリカ、カナダ、メキシコ)
・大規模マルチプレーヤーオンライン(MMO)ゲームのヨーロッパ市場(ドイツ、イギリス、フランス、ロシア、イタリア)
・大規模マルチプレーヤーオンライン(MMO)ゲームのアジア市場(中国、日本、韓国、インド、東南アジア、オーストラリア)
・大規模マルチプレーヤーオンライン(MMO)ゲームの南米市場(ブラジル、アルゼンチン)
・大規模マルチプレーヤーオンライン(MMO)ゲームの中東・アフリカ市場(サウジアラビア、トルコ、エジプト、南アフリカ)
・種類別分析:ロールプレイングゲーム、ファーストパーソンシューティングゲーム、リアルタイムストラティジーゲーム、その他
・用途別分析:アマチュアゲーマー、プロゲーマー
・地域別市場規模予測 2021年-2025年
・調査の結果・結論
【レポートの概要】

Market Overview
The global Massive Multiplayer Online (MMO) Games market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Massive Multiplayer Online (MMO) Games market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation
Massive Multiplayer Online (MMO) Games market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Massive Multiplayer Online (MMO) Games market has been segmented into:
Mmorpg
Mmofps
Mmorts
Others

By Application, Massive Multiplayer Online (MMO) Games has been segmented into:
Amateur Gamers
Professional Gamers

Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global Massive Multiplayer Online (MMO) Games market presented in the report. This section sheds light on the sales growth of different regional and country-level Massive Multiplayer Online (MMO) Games markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Massive Multiplayer Online (MMO) Games market.

The report offers in-depth assessment of the growth and other aspects of the Massive Multiplayer Online (MMO) Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Massive Multiplayer Online (MMO) Games Market Share Analysis
Massive Multiplayer Online (MMO) Games competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Massive Multiplayer Online (MMO) Games sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Massive Multiplayer Online (MMO) Games sales, revenue and market share for each player covered in this report.

The major players covered in Massive Multiplayer Online (MMO) Games are:
Activision Blizzard
Ccp
Tencent
Electronic Arts
Ankama
Riot Games
Cipsoft
Aeria Games and Entertainment
Valve
Changyou
King
Jagex
Cryptic Studios
Ncsoft
Konami
Gungho Online Entertainment
Disney
Wemade Entertainment
Webzen
Egames
Netease
Nexon

【レポートの目次】

Table of Contents

1 Massive Multiplayer Online (MMO) Games Market Overview
1.1 Product Overview and Scope of Massive Multiplayer Online (MMO) Games
1.2 Classification of Massive Multiplayer Online (MMO) Games by Type
1.2.1 Global Massive Multiplayer Online (MMO) Games Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Type in 2019
1.2.3 Mmorpg
1.2.4 Mmofps
1.2.5 Mmorts
1.2.6 Others
1.3 Global Massive Multiplayer Online (MMO) Games Market by Application
1.3.1 Overview: Global Massive Multiplayer Online (MMO) Games Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Amateur Gamers
1.3.3 Professional Gamers
1.4 Global Massive Multiplayer Online (MMO) Games Market by Regions
1.4.1 Global Massive Multiplayer Online (MMO) Games Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of Massive Multiplayer Online (MMO) Games (2015-2025)
1.4.3 North America (USA, Canada and Mexico) Massive Multiplayer Online (MMO) Games Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) Massive Multiplayer Online (MMO) Games Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Massive Multiplayer Online (MMO) Games Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) Massive Multiplayer Online (MMO) Games Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Massive Multiplayer Online (MMO) Games Status and Prospect (2015-2025)
2 Company Profiles
2.1 Activision Blizzard
2.1.1 Activision Blizzard Details
2.1.2 Activision Blizzard Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Activision Blizzard SWOT Analysis
2.1.4 Activision Blizzard Product and Services
2.1.5 Activision Blizzard Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.2 Ccp
2.2.1 Ccp Details
2.2.2 Ccp Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Ccp SWOT Analysis
2.2.4 Ccp Product and Services
2.2.5 Ccp Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.3 Tencent
2.3.1 Tencent Details
2.3.2 Tencent Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Tencent SWOT Analysis
2.3.4 Tencent Product and Services
2.3.5 Tencent Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.4 Electronic Arts
2.4.1 Electronic Arts Details
2.4.2 Electronic Arts Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 Electronic Arts SWOT Analysis
2.4.4 Electronic Arts Product and Services
2.4.5 Electronic Arts Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.5 Ankama
2.5.1 Ankama Details
2.5.2 Ankama Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Ankama SWOT Analysis
2.5.4 Ankama Product and Services
2.5.5 Ankama Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.6 Riot Games
2.6.1 Riot Games Details
2.6.2 Riot Games Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Riot Games SWOT Analysis
2.6.4 Riot Games Product and Services
2.6.5 Riot Games Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.7 Cipsoft
2.7.1 Cipsoft Details
2.7.2 Cipsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 Cipsoft SWOT Analysis
2.7.4 Cipsoft Product and Services
2.7.5 Cipsoft Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.8 Aeria Games and Entertainment
2.8.1 Aeria Games and Entertainment Details
2.8.2 Aeria Games and Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Aeria Games and Entertainment SWOT Analysis
2.8.4 Aeria Games and Entertainment Product and Services
2.8.5 Aeria Games and Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.9 Valve
2.9.1 Valve Details
2.9.2 Valve Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 Valve SWOT Analysis
2.9.4 Valve Product and Services
2.9.5 Valve Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.10 Changyou
2.10.1 Changyou Details
2.10.2 Changyou Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Changyou SWOT Analysis
2.10.4 Changyou Product and Services
2.10.5 Changyou Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.11 King
2.11.1 King Details
2.11.2 King Major Business and Total Revenue (Financial Highlights) Analysis
2.11.3 King SWOT Analysis
2.11.4 King Product and Services
2.11.5 King Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.12 Jagex
2.12.1 Jagex Details
2.12.2 Jagex Major Business and Total Revenue (Financial Highlights) Analysis
2.12.3 Jagex SWOT Analysis
2.12.4 Jagex Product and Services
2.12.5 Jagex Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.13 Cryptic Studios
2.13.1 Cryptic Studios Details
2.13.2 Cryptic Studios Major Business and Total Revenue (Financial Highlights) Analysis
2.13.3 Cryptic Studios SWOT Analysis
2.13.4 Cryptic Studios Product and Services
2.13.5 Cryptic Studios Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.14 Ncsoft
2.14.1 Ncsoft Details
2.14.2 Ncsoft Major Business and Total Revenue (Financial Highlights) Analysis
2.14.3 Ncsoft SWOT Analysis
2.14.4 Ncsoft Product and Services
2.14.5 Ncsoft Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.15 Konami
2.15.1 Konami Details
2.15.2 Konami Major Business and Total Revenue (Financial Highlights) Analysis
2.15.3 Konami SWOT Analysis
2.15.4 Konami Product and Services
2.15.5 Konami Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.16 Gungho Online Entertainment
2.16.1 Gungho Online Entertainment Details
2.16.2 Gungho Online Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.16.3 Gungho Online Entertainment SWOT Analysis
2.16.4 Gungho Online Entertainment Product and Services
2.16.5 Gungho Online Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.17 Disney
2.17.1 Disney Details
2.17.2 Disney Major Business and Total Revenue (Financial Highlights) Analysis
2.17.3 Disney SWOT Analysis
2.17.4 Disney Product and Services
2.17.5 Disney Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.18 Wemade Entertainment
2.18.1 Wemade Entertainment Details
2.18.2 Wemade Entertainment Major Business and Total Revenue (Financial Highlights) Analysis
2.18.3 Wemade Entertainment SWOT Analysis
2.18.4 Wemade Entertainment Product and Services
2.18.3 Wemade Entertainment Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.19 Webzen
2.19.1 Webzen Details
2.19.2 Webzen Major Business and Total Revenue (Financial Highlights) Analysis
2.19.3 Webzen SWOT Analysis
2.19.4 Webzen Product and Services
2.19.5 Webzen Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.20 Egames
2.20.1 Egames Details
2.20.2 Egames Major Business and Total Revenue (Financial Highlights) Analysis
2.20.3 Egames SWOT Analysis
2.20.4 Egames Product and Services
2.20.5 Egames Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.21 Netease
2.21.1 Netease Details
2.21.2 Netease Major Business and Total Revenue (Financial Highlights) Analysis
2.21.3 Netease SWOT Analysis
2.21.4 Netease Product and Services
2.21.5 Netease Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
2.22 Nexon
2.22.1 Nexon Details
2.22.2 Nexon Major Business and Total Revenue (Financial Highlights) Analysis
2.22.3 Nexon SWOT Analysis
2.22.4 Nexon Product and Services
2.22.5 Nexon Massive Multiplayer Online (MMO) Games Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global Massive Multiplayer Online (MMO) Games Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 Massive Multiplayer Online (MMO) Games Players Market Share
3.2.2 Top 10 Massive Multiplayer Online (MMO) Games Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Regions
4.2 North America Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
4.3 Europe Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
4.5 South America Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
5 North America Massive Multiplayer Online (MMO) Games Revenue by Countries
5.1 North America Massive Multiplayer Online (MMO) Games Revenue by Countries (2015-2020)
5.2 USA Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
5.3 Canada Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
5.4 Mexico Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
6 Europe Massive Multiplayer Online (MMO) Games Revenue by Countries
6.1 Europe Massive Multiplayer Online (MMO) Games Revenue by Countries (2015-2020)
6.2 Germany Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
6.3 UK Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
6.4 France Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
6.5 Russia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
6.6 Italy Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
7 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue by Countries
7.1 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue by Countries (2015-2020)
7.2 China Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
7.3 Japan Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
7.4 Korea Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
7.5 India Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
8 South America Massive Multiplayer Online (MMO) Games Revenue by Countries
8.1 South America Massive Multiplayer Online (MMO) Games Revenue by Countries (2015-2020)
8.2 Brazil Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
8.3 Argentina Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue Massive Multiplayer Online (MMO) Games by Countries
9.1 Middle East & Africa Massive Multiplayer Online (MMO) Games Revenue by Countries (2015-2020)
9.2 Saudi Arabia Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
9.3 UAE Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
9.4 Egypt Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
9.5 South Africa Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Type (2015-2020)
10.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Type (2019-2024)
10.3 Mmorpg Revenue Growth Rate (2015-2025)
10.4 Mmofps Revenue Growth Rate (2015-2025)
10.5 Mmorts Revenue Growth Rate (2015-2025)
10.6 Others Revenue Growth Rate (2015-2025)
11 Global Massive Multiplayer Online (MMO) Games Market Segment by Application
11.1 Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Application (2015-2020)
11.2 Massive Multiplayer Online (MMO) Games Market Forecast by Application (2019-2024)
11.3 Amateur Gamers Revenue Growth (2015-2020)
11.4 Professional Gamers Revenue Growth (2015-2020)
12 Global Massive Multiplayer Online (MMO) Games Market Size Forecast (2021-2025)
12.1 Global Massive Multiplayer Online (MMO) Games Market Size Forecast (2021-2025)
12.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Regions (2021-2025)
12.3 North America Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2021-2025)
12.4 Europe Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2021-2025)
12.6 South America Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa Massive Multiplayer Online (MMO) Games Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US

...

【掲載企業】

Activision Blizzard、Ccp、Tencent、Electronic Arts、Ankama、Riot Games、Cipsoft、Aeria Games and Entertainment、Valve、Changyou、King、Jagex、Cryptic Studios、Ncsoft、Konami、Gungho Online Entertainment、Disney、Wemade Entertainment、Webzen、Egames、Netease、Nexon

【免責事項】
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